Devlog #19 : Demo Release Imminent!
Hey everyone!
I’m excited to announce that the first playable demo of Chains on Sand is almost here! After months of development and feedback from testers, I’m preparing to open the doors for you to experience the gritty tactical combat at the heart of the game.
What Can You Expect?
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15 rounds of brutal, turn-based arena battles—build your contender, fight for survival, and earn your freedom (or fall to the sands).
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Deep tactical combat with stamina, crippling injuries, weapon reach, armor, magic, and meaningful crowd decisions.
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Procedural opponents: Every enemy is unique, with different archetypes, weapons, and strategies.
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Paperdoll equipment system: Swap weapons, shields, armor, and see them on your character.
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Item looting and durability: Take gear from fallen foes (and watch it break!).
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Character progression: Level up between fights, spend XP, unlock skills and traits.
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Reputation and crowd judgment: The crowd will remember your mercy (or cruelty).
Please Note:
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Much of the art is placeholder and many UI elements are still work-in-progress.
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Some features, such as the town/rest phase and legendary challenges, are not in the demo yet.
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Sound, music, and certain visual effects are being refined—expect rough edges!
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But the core combat system is already deep and rewarding. You’ll get a real taste of the tense decision-making and consequences that define Chains on Sand.
Estimated Playtime
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The demo offers about 15 arena rounds, enough for several runs and plenty of emergent moments.
I can’t wait to see your feedback and stories from the arena. Thank you for checking out the game—your input will help shape the final release!
Add Chains on Sand to your collection and wishlist to support the project, and let me know what you think after you try the demo!
Chains on Sand
Tactical arena combat meets permadeath and blood-soaked legacy.
Status | In development |
Author | tabulaforge |
Genre | Simulation |
Tags | 2D, Procedural Generation, Singleplayer, Unity |
Languages | English |
More posts
- The Demo is almost there! But we have new gameplay teaser13 days ago
- First Trailer out!17 days ago
- Devlog#21 -Still working on the demo17 days ago
- Devlog#20 : Ongoing Bugfixing & Smarter AI21 days ago
- Devlog #18: Crunching Down the Demo Checklist! 🛠️26 days ago
- Devlog #17: Smarter Enemies, Big Bugs, and Satisfying Progress28 days ago
- Devlog #16: Bug Fixes, Gameplay Loop Restored & New Sound FX!31 days ago
- Devlog #15 : Video! First Look at the Preparation Scene (UI + Music + Paperdoll)32 days ago
- Devlog #14 — Chains on Sand is Now on Steam!35 days ago
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