Devlog#20 : Ongoing Bugfixing & Smarter AI
Chains on Sand » Devlog
Just a quick update to let everyone know that Chains on Sand is deep in its bugfixing and polish phase for the demo release! The current focus is on improving the AI for spellcasters, guardians, and other archetypes, making sure they fight smarter and more aggressively. We’re also working through a long list of visual and gameplay bugs—fixing things like missing damage numbers, wrong paperdoll parts, some weird AI movement, and battle prompts not behaving correctly.
The game is steadily getting better (and harder!), even if there’s still plenty to do. Thanks for following the project—your feedback and patience mean a lot!
Chains on Sand
Tactical arena combat meets permadeath and blood-soaked legacy.
Status | In development |
Author | tabulaforge |
Genre | Simulation |
Tags | 2D, Procedural Generation, Singleplayer, Unity |
Languages | English |
More posts
- The Demo is almost there! But we have new gameplay teaser13 days ago
- First Trailer out!17 days ago
- Devlog#21 -Still working on the demo17 days ago
- Devlog #19 : Demo Release Imminent!23 days ago
- Devlog #18: Crunching Down the Demo Checklist! 🛠️26 days ago
- Devlog #17: Smarter Enemies, Big Bugs, and Satisfying Progress28 days ago
- Devlog #16: Bug Fixes, Gameplay Loop Restored & New Sound FX!31 days ago
- Devlog #15 : Video! First Look at the Preparation Scene (UI + Music + Paperdoll)32 days ago
- Devlog #14 — Chains on Sand is Now on Steam!35 days ago
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