Follow tabulaforge
Follow
Following tabulaforge
Following
Add To Collection
Collection
Community
Devlog
Chains on Sand
←
Return to Chains on Sand
Devlog
The Demo is almost there! But we have new gameplay teaser
June 04, 2025
by
tabulaforge
Still working heavy on the demo, I want to deliver the best experience possible for the game in this stage of development - but I did a 100% gameplay teaser and posted it on youtube (I receive feddbac...
Continue reading
First Trailer out!
June 01, 2025
by
tabulaforge
Just another quick update to tell that the first trailer is out! Make sure to follow me here or wishlist on steam! The demo is coming soon!...
Continue reading
Devlog#21 -Still working on the demo
May 31, 2025
by
tabulaforge
Not much to add except that I'm heavy on the bugfixing so the demo experience will be as best as possible for you. In the meantime, I took some new screenshots and updated the landing page here on itc...
Continue reading
Devlog#20 : Ongoing Bugfixing & Smarter AI
May 28, 2025
by
tabulaforge
Just a quick update to let everyone know that Chains on Sand is deep in its bugfixing and polish phase for the demo release! The current focus is on improving the AI for spellcasters, guardians, and o...
Continue reading
Devlog #19 : Demo Release Imminent!
May 25, 2025
by
tabulaforge
Hey everyone! I’m excited to announce that the first playable demo of Chains on Sand is almost here! After months of development and feedback from testers, I’m preparing to open the doors for you...
Continue reading
Devlog #18: Crunching Down the Demo Checklist! 🛠️
May 23, 2025
by
tabulaforge
2
Another big round of bug-busting and polish this week! I’m getting close to a demo release for Chains on Sand —here’s a quick look at what’s been fixed and improved: Polishing the Experience A...
Continue reading
Devlog #17: Smarter Enemies, Big Bugs, and Satisfying Progress
May 20, 2025
by
tabulaforge
Hey everyone! Here’s a quick update on what’s happened over the last two days in development: AI Overhaul: Every Enemy Archetype Now Feels Unique The biggest change has been a full rewrite of enem...
Continue reading
Devlog #16: Bug Fixes, Gameplay Loop Restored & New Sound FX!
May 18, 2025
by
tabulaforge
Hello again, fellow gladiators!(if there is anyone reading these devlogs) It’s been a busy couple of days as I’ve tackled some lingering issues and taken another big step toward the upcoming demo...
Continue reading
Devlog #15 : Video! First Look at the Preparation Scene (UI + Music + Paperdoll)
May 16, 2025
by
tabulaforge
Hey everyone! It’s time for another update on the arena roguelike. This one is a bit special: I finally put together a short video showing off the new Preparation Scene UI, complete with equipment d...
Continue reading
Devlog #14 — Chains on Sand is Now on Steam!
May 14, 2025
by
tabulaforge
Hey everyone, Big milestone: Chains on Sand now has a Steam page! If you’ve been following development here on Itch, first of all — thank you. It’s been a solo journey so far, and the support I...
Continue reading
Devlog # 13: Combat Logs, Clarity, and Feedback Polish
May 12, 2025
by
tabulaforge
Over the past two days, I’ve focused on refining one of the most important storytelling tools in a tactics-heavy game like this: the combat log . Gamelog Overhaul The combat log now delivers much mo...
Continue reading
Devlog # 12– Arena UI Overhaul & Grapple Mechanics!
May 10, 2025
by
tabulaforge
In the past couple of days, I’ve made major strides toward polishing the combat experience in Chains on Sand . Here's a quick summary of the highlights: New Arena UI Panel : I've implemented a fully...
Continue reading
Devlog #11 - Arena Fixes & Steam Page Prep!
May 08, 2025
by
tabulaforge
Hello fighters! This past week has been all about bugfixing the Arena Scene and preparing our Steam page for launch. On the technical side, we tackled a handful of annoying issues in the arena, includ...
Continue reading
Devlog#10 - New Character Creation Screen almost "finished"
May 05, 2025
by
tabulaforge
In the last devlog, I told about how I've been working on improving the UI and overall visual polish of the game. I just "finished" it — hope you like it! Players can now select race, assign stats...
Continue reading
Devlog #9 – Building your Fighter : Character Creation Preview
May 03, 2025
by
tabulaforge
Hello, everyone! Over the past couple of weeks, I’ve been working hard on the character creation screen for Chains on Sand , and I’m excited to share some progress with you. This is the first real...
Continue reading
Devlog #8 – Opponent Selection UI: Icons, Tooltips, Polish
May 01, 2025
by
tabulaforge
I'm still deep in the process of refining the Opponent Selection screen , which is turning out to be one of the most UI-heavy parts of the game so far. I’ve been working on: Stat icons with contextu...
Continue reading
Devlog #7 — Paperdoll Races Integration!
April 29, 2025
by
tabulaforge
#devlog
Hi everyone! Excited to share some progress: I've made a major leap forward on the paperdoll visual system ! Three distinct body types are now fully supported: Large : Humans, Elves, Orcs Dwarves : Sh...
Continue reading
Devlog #6 — Paperdoll System Progress
April 27, 2025
by
tabulaforge
Hello everyone! Time for another development update on Chains on Sand ! This week, I focused on a big visual milestone: bringing the paperdoll system to life . Until now, the opponent selection screen...
Continue reading
Devlog #5: Visuals Overhaul & Modular Paperdolls!
April 24, 2025
by
tabulaforge
Over the last two days, I took a major step forward in visual clarity and character representation in Chains on Sand . Here's what's new: Modular Paperdoll System Implemented Characters are no longer...
Continue reading
Devlog# 4: Big Progress on Equipment, Arena Systems, and Combat Depth!
April 21, 2025
by
tabulaforge
It’s been a busy week for Chains on Sand ! I’ve been knocking out systems fast — and this devlog is here to highlight all the cool stuff I’ve added or overhauled: Combat Enhancements: New Stan...
Continue reading
Devlog#3: InterBattle Screen Implementation (Work in Progress)
April 19, 2025
by
tabulaforge
Over the last sprint, I've been hard at work implementing a brand-new InterBattle Screen — a core piece of the game loop in Chains on Sand . This screen appears after each fight , allowing players t...
Continue reading
Devlog #2 — Multiple Arenas & Traps, Glorious Traps!
April 17, 2025
by
tabulaforge
Chains on Sand now supports multiple arenas , and it’s a massive visual upgrade. Arenas are no longer just a place to fight — they now have character, style, and mood. Each battle might drop you i...
Continue reading
Devlog #1 – Chains on Sand in the Making
April 14, 2025
by
tabulaforge
Chains on Sand is a tactical, turn-based roguelike inspired by gritty fantasy, cruel arenas, and the systemic combat of Dwarf Fortress. You create a fighter, choose gear, and face increasingly lethal...
Continue reading