Devlog #14 — Chains on Sand is Now on Steam!


Hey everyone,

Big milestone: Chains on Sand now has a Steam page!
If you’ve been following development here on Itch, first of all — thank you. It’s been a solo journey so far, and the support I’ve gotten from this community means a lot. The game isn’t out yet, but the page is live for wishlisting, which really helps as I prepare for release.

https://store.steampowered.com/app/3730720/Chains_on_Sand/ 

 What I've been working on these last 2 days

Besides launching the page, I've been focused on polishing and fixing the XP Spending screen, which comes up after each battle. It lets players allocate XP into stats, skills, traits, or magic schools — and now it's finally working as intended. I also worked on the arena screen.

  • Traits are displayed and selectable again, thanks to reusing the same system from Character Creation

  • On Arena Screen, buttons are now properly greyed out based on the player’s current condition (e.g. can’t use a consumable if your arms are crippled)

  • The UI layout is now symmetrical and includes a new “Special” button for magic items and advanced effects

  • All combat actions now have dedicated buttons (Punch, Kick, Offhand Attack, Grapple, etc.)

It’s always the small UI details that take more time than you think, but they make a huge difference in how playable the game feels.

Thanks again for following along. I’ll keep posting here on Itch as I continue working toward a playable build. If you like gritty, unforgiving tactical combat, a wishlist on Steam would be a huge help.

More soon.


ThVaz / Tabula Forge

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