Devlog #9 – Building your Fighter : Character Creation Preview


Hello, everyone!
Over the past couple of weeks, I’ve been working hard on the character creation screen for Chains on Sand, and I’m excited to share some progress with you. This is the first real look at how you’ll build your fighter before heading into the arena.
A Look at the Screen (WIP)
This screen is where your journey begins. You’ll name your gladiator, choose their race and face, and spend a pool of XP on stats, skills, traits, and magic. Every point you spend shapes how your fighter will behave — both in battle and in the eyes of the crowd.
Point-Buy XP System
Instead of randomized rolls, you get XP to spend on:
-
Primary stats (STR, DEX, CON)
-
Secondary stats (HP, SP, Move Speed, Initiative)
-
Combat skills (e.g., Sword, Shield, Dagger)
-
Traits that change gameplay (e.g., Ambidextrous, Born to Fight)
-
Magic schools (if you want to dabble in sorcery)
Everything costs XP. You can even lower stats to gain more XP if you're feeling bold.
Traits: Pick Your Perks
Traits are passive bonuses or unique abilities. Some cost more XP, but they can change your entire playstyle.
Each trait has a tooltip explaining its effect and XP cost. Visually, we wanted them to feel like parchment choices on a leather panel — clean, readable, and a little brutal.
Skills with Icons
We’ve added custom icons to all combat skills! Each weapon or combat technique has its own unique symbol, making the UI more intuitive and visual.
XP cost scales with each level, encouraging focused specialization rather than generalist builds.
Magic: Choose a School
You can invest XP into one (or more) of four magic schools:
-
Body
-
Heal
-
Protection
-
Elemental
Each level unlocks a new spell and increases casting success. Magic costs stamina, not health.
The layout is simple: a big icon, level indicators, and +/– buttons to adjust your investment. Tooltips explain everything.
What’s Next?
The Preparation screen (where you equip items before battle) is next on the list, followed by finishing the Opponent Selection phase to complete the full loop from creation to combat.
If you want to follow development, you can also check the main page — I’ve updated the screenshots there as well!
Thanks for reading — and if you like what you see, give the project a follow. I’ll have more updates soon as the arena gets bloodier.
— Chains on Sand dev 🩸
Get Chains on Sand Demo
Chains on Sand Demo
Tactical arena combat meets permadeath and blood-soaked legacy.
Status | In development |
Author | tabulaforge |
Genre | Simulation |
Tags | 2D, Procedural Generation, Singleplayer, Unity |
Languages | English |
More posts
- Devlog: Belts, Quick Slots, Weapon Swapping & More — Plus a Feature on Tu...41 days ago
- Chains on Sand – New Demo Out! Our “Free Early Access” – Your Feedback W...48 days ago
- Demo Updated57 days ago
- Chains on Sand – Demo is Live!62 days ago
- Chains on Sand Devlog – Sorry for the Silence!65 days ago
- The Demo is almost there! But we have new gameplay teaser80 days ago
- First Trailer out!83 days ago
- Devlog#21 -Still working on the demo84 days ago
- Devlog#20 : Ongoing Bugfixing & Smarter AI88 days ago
- Devlog #19 : Demo Release Imminent!90 days ago
Leave a comment
Log in with itch.io to leave a comment.