Devlog #7 — Paperdoll Races Integration!


Hi everyone! 

Excited to share some progress:
I've made a major leap forward on the paperdoll visual system!

Three distinct body types are now fully supported:

  • Large: Humans, Elves, Orcs

  • Dwarves: Short, stocky warriors with unique armor sets

  • Small races: Halflings, Gnomes, Goblins

Each opponent now correctly displays:

  • Their body shape according to race

  • Their helmet, weapon, and shield in appropriate proportions

No more mismatched paperdolls — a goblin won't be towering over a dwarf anymore!
(And dwarves won't accidentally wear human-sized helmets 😄)

Technical:

  • Modular system expanded: weapons, shields, helmets now adapt to body size.

  • Smart asset assignment based on race during procedural opponent generation.

  • Unified armor types: ragged, leather, studded, scale, mail, plate.

  • Small polishing steps for future animation integration.

Here a quick glimpse! (still very much WIP)


Each opponent here is a different race (human, gnome, dwarf), properly rendered with the new modular system.

Get Chains on Sand Demo

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