Devlog #7 — Paperdoll Races Integration!
Hi everyone!
Excited to share some progress:
I've made a major leap forward on the paperdoll visual system!
Three distinct body types are now fully supported:
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Large: Humans, Elves, Orcs
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Dwarves: Short, stocky warriors with unique armor sets
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Small races: Halflings, Gnomes, Goblins
Each opponent now correctly displays:
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Their body shape according to race
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Their helmet, weapon, and shield in appropriate proportions
No more mismatched paperdolls — a goblin won't be towering over a dwarf anymore!
(And dwarves won't accidentally wear human-sized helmets 😄)
Technical:
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Modular system expanded: weapons, shields, helmets now adapt to body size.
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Smart asset assignment based on race during procedural opponent generation.
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Unified armor types: ragged, leather, studded, scale, mail, plate.
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Small polishing steps for future animation integration.
Here a quick glimpse! (still very much WIP)
Each opponent here is a different race (human, gnome, dwarf), properly rendered with the new modular system.
Get Chains on Sand Demo
Chains on Sand Demo
Tactical arena combat meets permadeath and blood-soaked legacy.
Status | In development |
Author | tabulaforge |
Genre | Simulation |
Tags | 2D, Procedural Generation, Singleplayer, Unity |
Languages | English |
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