Devlog #6 — Paperdoll System Progress
Hello everyone!
Time for another development update on Chains on Sand!
This week, I focused on a big visual milestone:
bringing the paperdoll system to life.
Until now, the opponent selection screen had only basic placeholders.
Now, the characters dynamically display their equipped weapons, armor, and shields in-game!
Here's the original mockup I was aiming for(AI Generated Mock up):

And here’s where we are today, in-game:
The paperdolls are now fully modular:
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Opponents show the correct weapon they're carrying
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If they have a shield, it appears equipped
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If they don't have a shield, their stance adjusts naturally
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Different armors and helmets are also assigned dynamically
This system pulls equipment directly from the opponent generation logic —
meaning what you see in the selection screen is what you’ll face in the arena.
What's next?
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Represent different races
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Add small touches like randomized head variations
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Improve opponent generation to include more exotic gear
Improve positioning of assets
There’s still a lot to refine, but it's incredibly exciting to see these pieces coming together!
Thanks again for following the project.
More updates soon — the arena is getting ready to welcome champions (or future corpses)! Feedbeack is very welcome, please comment!
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Chains on Sand Dev
Chains on Sand
Tactical arena combat meets permadeath and blood-soaked legacy.
Status | In development |
Author | tabulaforge |
Genre | Simulation |
Tags | 2D, Procedural Generation, Singleplayer, Unity |
Languages | English |
More posts
- The Demo is almost there! But we have new gameplay teaser14 days ago
- First Trailer out!17 days ago
- Devlog#21 -Still working on the demo18 days ago
- Devlog#20 : Ongoing Bugfixing & Smarter AI22 days ago
- Devlog #19 : Demo Release Imminent!24 days ago
- Devlog #18: Crunching Down the Demo Checklist! 🛠️26 days ago
- Devlog #17: Smarter Enemies, Big Bugs, and Satisfying Progress29 days ago
- Devlog #16: Bug Fixes, Gameplay Loop Restored & New Sound FX!31 days ago
- Devlog #15 : Video! First Look at the Preparation Scene (UI + Music + Paperdoll)33 days ago
- Devlog #14 — Chains on Sand is Now on Steam!35 days ago
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