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Chains on Sand

Tactical arena combat meets permadeath and blood-soaked legacy. · By tabulaforge

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Recent updates

The Demo is almost there! But we have new gameplay teaser
Still working heavy on the demo, I want to deliver the best experience possible for the game in this stage of development - but I did a 100% gameplay teaser and...
First Trailer out!
Just another quick update to tell that the first trailer is out! Make sure to follow me here or wishlist on steam! The demo is coming soon!...
Devlog#21 -Still working on the demo
Not much to add except that I'm heavy on the bugfixing so the demo experience will be as best as possible for you. In the meantime, I took some new screenshots...
Devlog#20 : Ongoing Bugfixing & Smarter AI
Just a quick update to let everyone know that Chains on Sand is deep in its bugfixing and polish phase for the demo release! The current focus is on improving t...
Devlog #19 : Demo Release Imminent!
Hey everyone! I’m excited to announce that the first playable demo of Chains on Sand is almost here! After months of development and feedback from testers, I...
Devlog #18: Crunching Down the Demo Checklist! 🛠️
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Another big round of bug-busting and polish this week! I’m getting close to a demo release for Chains on Sand —here’s a quick look at what’s been fixed...
Devlog #17: Smarter Enemies, Big Bugs, and Satisfying Progress
Hey everyone! Here’s a quick update on what’s happened over the last two days in development: AI Overhaul: Every Enemy Archetype Now Feels Unique The bigges...
Devlog #16: Bug Fixes, Gameplay Loop Restored & New Sound FX!
Hello again, fellow gladiators!(if there is anyone reading these devlogs) It’s been a busy couple of days as I’ve tackled some lingering issues and taken an...

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