Still working heavy on the demo, I want to deliver the best experience possible for the game in this stage of development - but I did a 100% gameplay teaser and...
Not much to add except that I'm heavy on the bugfixing so the demo experience will be as best as possible for you. In the meantime, I took some new screenshots...
Just a quick update to let everyone know that Chains on Sand is deep in its bugfixing and polish phase for the demo release! The current focus is on improving t...
Hey everyone! I’m excited to announce that the first playable demo of Chains on Sand is almost here! After months of development and feedback from testers, I...
Another big round of bug-busting and polish this week! I’m getting close to a demo release for Chains on Sand —here’s a quick look at what’s been fixed...
Hey everyone! Here’s a quick update on what’s happened over the last two days in development: AI Overhaul: Every Enemy Archetype Now Feels Unique The bigges...
Hello again, fellow gladiators!(if there is anyone reading these devlogs) It’s been a busy couple of days as I’ve tackled some lingering issues and taken an...